Template Binding

Before the system can collect performance data for a device or component, it must determine which templates apply. This process is called template binding.

First, the system determines the list of template names that apply to a device or component. For device components, this usually is the meta type of the component (for example, FileSystem, CPU, or HardDisk). For devices, this list is defined by the zDeviceTemplates configuration property.

After defining the list, the system locates templates that match the names on the list. For each name, it searches the device and then searches the device class hierarchy. Resource Manager uses the lowest template in the hierarchy that it can locate with the correct name, ignoring others of the same name that might exist further up the device class hierarchy.